Witcher Monsters Dnd Monsters Dungeons And Dragons Homebrew D&d Dungeons And Dragons Fantasy Creatures Mythical Creatures Dnd Stats Dnd 5e Homebrew Dragon Rpg Beast of Ill Omen Discover the magic of the internet at Imgur, a community powered entertainment destination. Due to their delicate frame and nature, Faerie Dragons are unable to wear armor and weapons are to be made especially for their small size (i.e., pixie bow). Gains 8% Magic Resistance per Level;Up to 96% MAXIMUM! Upon Character Creation, a Faerie Dragon must decide which natural “school” (cleric, druid, or wizard) their magic is based from.
Will and Brian are tackling two different kinds of creatures relative of dragon kind this week on The Dungeoncast! Where the traditional Wyvern is very much. Jivex was a faerie dragon from the Gray Forest and a member of the mixed human and draconic group that defeated Sammaster. Jivex was skilled in the arts of illusion, preferring to deceive and trick his opponents rather than blast them into little bits and pieces. A typical Faerie Dragon resembles a dragon the size of a house cat with colorful, gossamer wings, similar to a butterfly's. Where wild Faerie Dragons change in color as they age, running the entire spectrum of the rainbow as they get older, the descendants of those who settled into learning the ways of the civilized races can be born any color, and often times have scales that shine in.
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I'm creating my first home brew campaign for 1st level characters and while they're tracking some baddies into the woods I want them to have a non-combat encounter with some faerie dragons who aren't particularly hapoy about our heroes being in those woods. I figure there will be some illusory puzzles for them to solve to appease the FDs. If they fail they won't be able to take the long rest they will badly want before pushing through to their next battles. Looking for some thoughts on what i should throw at them.
As a reminder the Faerie dragons can cast
1/day each: color spray, dancing lights, hallucinatory terrain, mage hand, major image, minor illusion, mirror image, polymorph, suggestion
They also have Euphoria Breath (Recharge 5-6). The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a DC 11 Wisdom saving throw, or for 1 minute, the target can't take reactions and must roll a d6 at the start of each of its turns to determine its behavior during the turn:
1-4. The target takes no action or bonus action and uses all of its movement to move in a random direction.
5-6. The target doesn't move, and the only thing it can do on its turn is make a DC 11 Wisdom saving throw, ending the effect on itself on a success.
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Type: | Dragon |
---|---|
Environment: | temperate forests, tall grasslands |
Organization: | Wyrmling, Very Young:Clutch (2-4); Young, Juvenile, Young adult, Adult, Mature adult: Solitary or clutch (2-4); Old, Very old, Ancient, Wyrm, Great wyrm: Solitary (with sprite companions) or family (1-2 and 2-5 offspring) |
Challenge Rating: | Wyrmling 4; very young 7; young 9; juvenile 11; young adult 14; adult 16; mature adult 19; old 21; very old 22; ancient 24; wyrm 25; great wyrm 27 |
Treasure: | triple standard |
Alignment: | Always Chaotic Good |
Advancement: | Wyrmling 8-10 (Small) HD; very young 11-13 (medium) HD; young 14-16 (medium) HD; juvenile 17-19 (large) HD; young adult 20-22 (Huge) HD; adult 23-25 (Huge) HD; mature adult 26-28 (Huge) HD; old 29-31 (Huge) HD; very old 32-34 (Huge) HD; ancient 35-37 (Gargantuan) HD; wyrm 38-40 (Gargantuan) HD; great wyrm 41+(Colossal) HD |
Level Adjustment: | wyrmling +4, very young +5, young +6 |
Age | Size | Hit Dice (hp) | Str | Dex | Con | Int | Wis | Cha | Base Attack/ Grapple | Attack | Fort Save | Ref Save | Will Save | Breath Weapon (DC) | Frightful Presence DC |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Wyrmling | S | 8D12+6 (58) | 13 | 18 | 12 | 15 | 17 | 16 | +8/+5 | +10 | 7 | 10 | 9 | 2D6 (15) | - |
Very young | M | 11D12+22 (93) | 15 | 18 | 14 | 17 | 19 | 18 | +11/+13 | +13 | 9 | 10 | 11 | 4D6 (17) | - |
Young | M | 14D12+28 (119) | 17 | 18 | 14 | 17 | 19 | 18 | +14/+21 | +16 | 11 | 11 | 13 | 6D6 (19) | - |
Juvenile | L | 17D12+51 (161) | 19 | 18 | 16 | 19 | 21 | 20 | +17/+25 | +22 | 13 | 12 | 15 | 8D6 (21) | - |
Young adult | H | 20D12+80 (210) | 23 | 18 | 18 | 19 | 21 | 20 | +20/+34 | +24 | 16 | 13 | 17 | 10D6 (24) | 25 |
Adult | H | 23D12+115 (265) | 27 | 18 | 20 | 21 | 23 | 22 | +23/+39 | +29 | 18 | 15 | 19 | 12D6 (26) | 27 |
Mature adult | H | 26d12+130 (299) | 29 | 18 | 20 | 21 | 23 | 22 | +26/+43 | +33 | 20 | 17 | 21 | 14D6 (28) | 29 |
Old | H | 29d12+174 (363) | 31 | 18 | 22 | 25 | 27 | 26 | +29/+47 | +37 | 22 | 18 | 24 | 16D6 (31) | 33 |
Very old | H | 32D12+192 (400) | 33 | 18 | 22 | 27 | 29 | 28 | +32/+51 | +43 | 24 | 20 | 27 | 18D6 (32) | 35 |
Ancient | G | 35D12+245 (472) | 35 | 18 | 24 | 29 | 31 | 30 | +35/+59 | +43 | 26 | 20 | 29 | 20D6 (34) | 37 |
Wyrm | G | 38D12+342 (589) | 39 | 18 | 28 | 31 | 33 | 32 | +38/+64 | +48 | 28 | 22 | 31 | 22D6 (38) | 40 |
Great wyrm | C | 41d12+410 (676) | 43 | 18 | 30 | 33 | 35 | 34 | +41/+73 | +49 | 30 | 23 | 33 | 24D6 (40) | 42 |
Faerie Dragon Old 5e
Age | Speed | Initiative | AC | Special Abilities | Caster Level | SR |
---|---|---|---|---|---|---|
Wyrmling | 60ft fly 100ft (perfect) swim 30ft | +8 | 19 (+1 size +4 dex +4 natural), touch 15, flat-footed 15 | water breathing, immune to light, detect magic | - | - |
Very young | 60ft fly 100ft (perfect) swim 30ft | +8 | 21 (+4 dex +7 natural), touch 14, flat-footed 17 | charm monster, ghost sound, dancing lights | - | - |
Young | 60ft fly 150ft (good) swim 30ft | +8 | 24 (+4 dex +10 natural), touch 14, flat-footed 20 | entangle, glitterdust | 1st | - |
Juvenile | 60ft fly 150ft (good) swim 30ft | +8 | 26 (-1 size +4 dex +13 natural), touch 13, flat-footed 22 | invisibility | 3rd | - |
Young adult | 60ft fly 150ft (good) swim 30ft | +8 | 29 (-2 size +4 dex +16 natural), touch 12, flat-footed 24 | Damage Reduction 5/magic | 5th | 16 |
Adult | 60ft fly 150ft (good) swim 30ft | +8 | 31 (-2 size +4 dex +19 natural), touch 12, flat-footed 27 | major image, obscuring mist | 7th | 18 |
Mature adult | 60ft fly 150ft (good) swim 30ft | +8 | 34 (-2 size +4 dex +22 natural), touch 12, flat-footed 30 | Damage Reduction 10/magic | 9th | 20 |
Old | 60ft fly 150ft (good) swim 30ft | +8 | 37 (-2 size +4 dex +25 natural), touch 12, flat-footed 33 | animate objects | 11th | 21 |
Very old | 60ft fly 150ft (good) swim 30ft | +8 | 40 (-2 size +4 dex +28 natural), touch 12, flat-footed 36 | Damage Reduction 15/magic and 5/evil, mind fog | 13th | 23 |
Ancient | 60ft fly 150ft (good) swim 30ft | +8 | 41 (-4 size +4 dex +31 natural), touch 10, flat-footed 37 | project image | 15th | 24 |
Wyrm | 60ft fly 200ft (average) swim 30ft | +8 | 44 (-4 size +4 dex +34 natural), touch 10, flat-footed 40 | Damage Reduction 20/magic and 10/evil | 17th | 25 |
Great wyrm | 60ft fly 200ft (average) swim 30ft | +8 | 44 (-8 size +4 dex +37 natural), touch 6, flat-footed 39 | commune with nature | 19th | 27 |
- can also cast cleric spells and spells from the chaos, good, luck, and trickery domains as arcane spells.
The creature before you has a tail that constantly flicks and twitches. It bears a sharp-toothed smile as it watches you carefully. It takes a deep breath before breathing a brightly colored cone over you that leaves you feeling euphoric.
2 cute widdle fairy druid dragons playing in the woods. But seriously, are you sure starting a forest fire is a good idea?
Description[edit]
Fairy Dragons have iridescent scales that alternate between reflecting the colors of the rainbow and a deep purple. Its butterfly like wings are a brilliant platinum with an almost translucent sheen. They often ally with pixies, sprites, and other fey creatures in their forest homes, as well as any creature that shows respect and/or a connection to nature. They can often be found near a dryad's tree, or a nymph's lake, as they get along very well with such creatures. They are incredibly mischievous, and love to play pranks. They take great care though, to ensure the targets of their tricks are not put in any real danger.
Combat[edit]
A Fairy Dragon would rather lead intruders away than confront them directly. If forced into combat, a fairy dragon tries to confound and bewilder opponents. They would rather embarrass an opponent and have them leave with their heads in shame. If this falls short, it summons allies and/or animates objects to assist it, using its entangle, charm, and glitterdust abilities to neutralize more dangerous foes. It will only use its more powerful abilities such as its spells, melee, and breath if its life or that of its allies are truly in mortal danger. However, Fairy Dragons despise undead with ever fiber of their being, and will without hesitation bring the full force of their powers to bear in an attempt to destroy them as fast as possible, not giving up the chase until the undead creature's final destruction.
- Breath Weapon (Su)
A Fairy Dragon has two breath weapons, a cone of light (treat as force effect), and a cone of euphoria gas. Against undead, the cone of light deals d8's instead of d6 damage, and undead vulnerable to sunlight that fail their save vs the cone of light are destroyed. Creatures caught in the cone of gas must succeed on a will save or be dazed for 1D6 rounds plus 1 round per age category of the dragon.
- Water Breathing (Ex)
A Fairy Dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.
Faerie Dragon D 26d 5e Manual
- Immune to Light (Ex)
Fairy dragons are immune to any damage dealing light effect, including the breath weapon of other Fairy Dragons, and spells of the evocation school, such as searing light or sunbeam, and any effect that causes blindness. Fairy dragons may drop or resume this immunity at will, to receive a beneficial light effect.
Faerie Dragon D 26d 5e Series
- Spell-Like Abilities (Sp)
At will:--Dancing Lights, Detect Magic, Ghost Sound; 3/day:--Charm Monster, Entangle, Glitterdust, Invisibility, Major Image, Obscuring Mist; 1/day--Animate Objects, Mind Fog, Project Image, Summon Nature's Ally IV; 1/month:--Commune with Nature. Use age category or caster level, whichever is higher as the caster level for these abilities.
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